Turtle WoW · 1.18.1
Take the road into Turtle lands.
Explore 11 Turtle zones and 10 Turtle dungeons listed below. Across the full 1.18.1 content, the quest catalogue contains 6,708 quests.
Updated
- Full 1.18.1 content
- 10 races · 59 combinations
- Browser
From the first steps to new horizons
Thalassian Highlands is the High Elf starting area; Blackstone Island is the Goblin starting area. Further afield lie Gilneas, Hyjal, Balor and more.
Dungeons to discover
Karazhan Crypt, Crescent Grove and Hateforge Quarry are among the Turtle dungeons. Ten Turtle dungeons are listed here; raids are counted separately.
A world of quests
The 6,708 quests cover the full content, including familiar regions and Turtle additions. That is the whole catalogue, not a claim of 6,708 new Turtle quests.
11 Turtle zones to explore
- Thalassian Highlands
- Blackstone Island
- Gilneas
- Balor
- Northwind
- Grim Reaches
- Hyjal
- Moonwhisper Coast
- Tel'Abim
- Lapidis Isle
- Gillijim's Isle
10 Turtle dungeons
- Karazhan Crypt
- Crescent Grove
- Hateforge Quarry
- Gilneas City
- Dragonmaw Retreat
- Stormwrought Ruins
- Windhorn Canyon
- Frostmane Hollow
- Black Morass
- Stormwind Vault
Turtle zones by level
| Zone | Quests | Quest levels |
|---|---|---|
| Blackstone Island | 35 | 1–9 |
| Thalassian Highlands | 56 | 1–12 |
| Balor | 47 | 27–35 |
| Northwind | 48 | 28–34 |
| Grim Reaches | 82 | 30–44 |
| Gilneas | 81 | 38–60 |
| Gillijim's Isle | 32 | 50–55 |
| Lapidis Isle | 37 | 51–55 |
| Tel'Abim | 41 | 52–60 |
| Moonwhisper Coast | 105 | 52–60 |
| Hyjal | 95 | 55–60 |
Together these eleven zones hold 659 quests. They sit alongside every classic zone, so they add choice rather than replace anything.
The new starting zones
Thalassian Highlands is where High Elves begin. Its 56 quests run from level 1 to 12 and introduce the Alliance's newest race. The Alliance city of Alah'Thalas adds 25 more quests. Blackstone Island is the Goblin starting area for the Horde, with 35 quests from level 1 to 9 before you sail for the mainland. Both are full starting experiences, with class trainers, vendors and quest chains, not just a short tutorial.
A levelling route through the Turtle zones
Levels 1–12. High Elves start in Thalassian Highlands and Goblins on Blackstone Island; everyone else starts in their classic home zone. Levels 25–35. Balor and Northwind are the first new regions most characters reach, and they make a fresh alternative to the crowded classic zones of the late twenties. Levels 30–44. Grim Reaches has 82 quests and carries you through the thirties. Levels 38–60. Gilneas has quests across a wide band, so you can return to it more than once. Levels 50–55. Gillijim's Isle and Lapidis Isle fill the early fifties. Levels 52–60. Tel'Abim, Moonwhisper Coast and Hyjal take you to the level cap, with 241 quests between them.
Zones and dungeons in level order
Here is the same route as a single table, built from the realm's game data: every Turtle zone with its quest levels and quest count, and every Turtle dungeon and raid with its entrance level and group size, sorted by level.
| Level | Where | Type | Territory | Continent | Quests or group |
|---|---|---|---|---|---|
| 1–9 | Blackstone Island | Zone | Horde | Kalimdor | 35 quests |
| 1–12 | Thalassian Highlands | Zone | Alliance | Eastern Kingdoms | 56 quests |
| from 13 | Frostmane Hollow | Dungeon | — | — | 5 players |
| from 25 | Dragonmaw Retreat | Dungeon | — | — | 5 players |
| from 26 | Windhorn Canyon | Dungeon | — | — | 5 players |
| 27–35 | Balor | Zone | Contested | Eastern Kingdoms | 47 quests |
| 28–34 | Northwind | Zone | Contested | Eastern Kingdoms | 48 quests |
| 30–44 | Grim Reaches | Zone | Contested | Eastern Kingdoms | 82 quests |
| from 32 | Crescent Grove | Dungeon | — | — | 5 players |
| from 35 | Stormwrought Ruins | Dungeon | — | — | 5 players |
| 38–60 | Gilneas | Zone | Contested | Eastern Kingdoms | 81 quests |
| from 40 | Gilneas City | Dungeon | — | — | 10 players |
| from 48 | Hateforge Quarry | Dungeon | — | — | 5 players |
| 50–55 | Gillijim's Isle | Zone | Contested | Eastern Kingdoms | 32 quests |
| 51–55 | Lapidis Isle | Zone | Contested | Eastern Kingdoms | 37 quests |
| 52–60 | Moonwhisper Coast | Zone | Contested | Kalimdor | 105 quests |
| 52–60 | Tel'Abim | Zone | Contested | Kalimdor | 41 quests |
| 55–60 | Hyjal | Zone | Contested | Kalimdor | 95 quests |
| from 55 | Karazhan Crypt | Dungeon | — | — | 5 players |
| from 58 | Black Morass | Dungeon | — | — | 5 players |
| from 58 | Stormwind Vault | Dungeon | — | — | 5 players |
| from 60 | Emerald Sanctum | Raid | — | — | 40 players |
| from 60 | Lower Karazhan Halls | Raid | — | — | 10 players |
Contested zones belong to neither faction, so Alliance and Horde quest side by side there. The starting zones are the exception: Thalassian Highlands is Alliance territory and Blackstone Island is Horde territory.
Every classic zone is still here
The Turtle zones are additions, not replacements. Elwynn Forest, the Barrens, Stranglethorn Vale, Tanaris, the Plaguelands and every other classic zone are part of the same world, with their original quests. That is why the full quest catalogue reaches 6,708 quests: you can level the familiar way, take the new roads, or mix both on the same character.
Turtle dungeons
| Dungeon | Players | Entrance from level | Enemy levels |
|---|---|---|---|
| Frostmane Hollow | 5 | 13 | 13–16 |
| Dragonmaw Retreat | 5 | 25 | 24–32 |
| Windhorn Canyon | 5 | 26 | 24–29 |
| Crescent Grove | 5 | 32 | 30–38 |
| Stormwrought Ruins | 5 | 35 | 32–38 |
| Gilneas City | 10 | 40 | 39–49 |
| Hateforge Quarry | 5 | 48 | 48–57 |
| Karazhan Crypt | 5 | 55 | 60–62 |
| Black Morass | 5 | 58 | 57–62 |
| Stormwind Vault | 5 | 58 | 61–62 |
The entrance level is the minimum to step through the portal; the enemy levels tell you when the dungeon is comfortable. Karazhan Crypt lets you in at 55, but its enemies are level 60–62, so most groups go at the level cap.
Raids
Lower Karazhan Halls is a ten-player raid and Emerald Sanctum a forty-player raid, both from level 60. They stand alongside the classic raids such as Molten Core and Onyxia's Lair. Raid and dungeon lockouts reset at 04:00 server time.
Battlegrounds
The classic battlegrounds are here: Warsong Gulch with up to 10 players per side, Arathi Basin with up to 15, and Alterac Valley with up to 40 players for levels 51 to 60.
Grouping across factions
Dungeons are easier to fill when the whole realm can help. Alliance and Horde characters can form groups, talk in chat and channels, join the same guild and trade on this realm, so a Goblin Warlock and a High Elf Priest can clear Crescent Grove together.
Questions players ask
How many new zones does Turtle WoW have?
Eleven Turtle zones, from Thalassian Highlands and Blackstone Island to Hyjal, with 659 quests between them.
What is the first Turtle dungeon?
Frostmane Hollow, a five-player dungeon you can enter from level 13.
What level do I need for Gilneas City?
The entrance opens at level 40, and enemies inside are level 39–49. It is a ten-player dungeon.
When do dungeons reset?
Dungeon and raid lockouts reset at 04:00 server time.
Which Turtle zone has the most quests?
Moonwhisper Coast, with 105 quests for levels 52 to 60, followed by Hyjal with 95 and Grim Reaches with 82.
Where should I level from 30 to 40?
Grim Reaches covers levels 30 to 44 and Gilneas starts at 38. Crescent Grove opens at level 32, Stormwrought Ruins at 35 and Gilneas City at 40.
Are the classic zones still there?
Yes. Every classic zone, from Elwynn Forest and Durotar to Stranglethorn Vale and the Plaguelands, is part of the same world as the Turtle zones.
Which zones are for level 60?
Hyjal (55 to 60), Moonwhisper Coast and Tel'Abim (52 to 60) and the end of Gilneas (up to 60). At 60 the raids Lower Karazhan Halls and Emerald Sanctum open.
Do I need a group for Gilneas City?
Yes. Gilneas City is built for ten players and its entrance opens at level 40; the other Turtle dungeons are built for five.
Sources
- Turtle WoW — Browser Realm, : zones, quests, races, classes, dungeons and rates, read from this realm's game database